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Bullet Hell

Hundreds, maybe thousands, of objects flying on screen in beautiful geometric patterns. All designed to give the player a sense of danger and anxiety!

I’ve been playing around with bullet hell shmups for a while now, so here are some pieces in development.

By Rob Nichols

Rob Nichols is an IT professional with years of experience creating games in GameMaker Studio, creating electronic music, and producing the weekly VGM podcast Rhythm and Pixels.

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