Lots of new updates today: Blood spatter, dependent on enemy size and on damage/destruction Camera zoom in and out for specific areas Improved AI system for enemy attacking and movement Enemy spawn, entry, and fun animations!
Let’s setup StepMania for Windows to play dance games at home!
I’ve been adding a whole host of features to my twitchy little bullet hell game! Full controller support / mouse/keyboard support Enemy AI creeps around, aims, and fires Bullet animations Dodge, dash, animations New artwork!
Turbo City Gaiden is now available to play at itch.io! Go check it out! https://robnicholsgames.itch.io/turbo-city-gaiden
I decided to start taking limited-color-palette to another extreme and limit myself to the 4 red and black colors of the Nintendo Virtual Boy. The idea is to make a fast-paced twin-stick shooter with the fast paced swarms of enemies from Robotron. But instead of futuristic evil robots, it’ll have a satanic style like Doom […]
Help the baddest video game cover band there is, The Mad Gear, defeat the D.O.S. gang! They’ve invaded your favorite video rental store and stolen all the copies of Final Fight for the SNES! This is a mini-game that accompanies the first episode in an animated series for The Mad Gear: Turbo City Gaiden Support […]
Let’s slow things down and take control of animation frequency.
While not the most exciting part of any development project, project management is a great tool for any hobby and amateur game developers out there. Not only will this help you keep track of your own projects, it will also help you learn how to work professionally within a larger team. I think everyone’s felt […]
Change your perspective to shift elements and solve puzzles. Creative puzzle-platforming adventure using a limited color palette.
Hundreds, maybe thousands, of objects flying on screen in beautiful geometric patterns. All designed to give the player a sense of danger and anxiety! I’ve been playing around with bullet hell shmups for a while now, so here are some pieces in development.