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Afterlife projects

Afterlife blog 00

Change your perspective to shift elements and solve puzzles. Creative puzzle-platforming adventure using a limited color palette.

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projects

Super Trashmouth Adventures

My cat likes to find socks around the house, and put them in his water bowl. I don’t know why, he’s a stupid cat. Look at his stupid face. This game is about my cat. He is a jerk. You play as my cat. You are a jerk. Collect all the treats! Break all the […]

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Uncategorized

Welcome

There are so many blogs and forums I’ve relied on over the years, why not create some of my own content to help someone else out. I hope to update this site with regular updates on my game projects, new music, and some guides/tips with the development tools I’m familiar with. GameMaker Studio GIMP Aseprite […]

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Rental Rumble

Rental Rumble available now!

Turbo City Gaiden is now available to play at itch.io! Go check it out! https://robnicholsgames.itch.io/turbo-city-gaiden

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projects vb_hell

vb_hell demo

I decided to start taking limited-color-palette to another extreme and limit myself to the 4 red and black colors of the Nintendo Virtual Boy. The idea is to make a fast-paced twin-stick shooter with the fast paced swarms of enemies from Robotron. But instead of futuristic evil robots, it’ll have a satanic style like Doom […]

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projects Rental Rumble

Turbo City Gaiden: Rental Rumble

Help the baddest video game cover band there is, The Mad Gear, defeat the D.O.S. gang! They’ve invaded your favorite video rental store and stolen all the copies of Final Fight for the SNES! This is a mini-game that accompanies the first episode in an animated series for The Mad Gear: Turbo City Gaiden Support […]

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guides

Easy Animation Control

Let’s slow things down and take control of animation frequency.

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guides

Project Management in Trello

While not the most exciting part of any development project, project management is a great tool for any hobby and amateur game developers out there. Not only will this help you keep track of your own projects, it will also help you learn how to work professionally within a larger team. I think everyone’s felt […]

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projects

Bullet Hell

Hundreds, maybe thousands, of objects flying on screen in beautiful geometric patterns. All designed to give the player a sense of danger and anxiety! I’ve been playing around with bullet hell shmups for a while now, so here are some pieces in development.

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projects

Endless Jumper

Help guide the little green man across the ocean to find his friends!  Jump and double-jump your way across this endless-precision-platforming game.  Avoid the spikes, avoid the cannons, and see how far you can make it!

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guides

Collisions and Depth in Classic Beat em Ups

Classic beat’em up games like Final Fight or Streets of Rage are 2D scrolling games on a faux-3D playing field. This means that though the characters are flat against the background, they need to interact with and block other characters/objects based on their perceived depth of the play field. Let’s breakdown some of these challenges […]