Let’s slow things down and take control of animation frequency.
While not the most exciting part of any development project, project management is a great tool for any hobby and amateur game developers out there. Not only will this help you keep track of your own projects, it will also help you learn how to work professionally within a larger team. I think everyone’s felt […]
Classic beat’em up games like Final Fight or Streets of Rage are 2D scrolling games on a faux-3D playing field. This means that though the characters are flat against the background, they need to interact with and block other characters/objects based on their perceived depth of the play field. Let’s breakdown some of these challenges […]
During the course of creating your game, you will inevitably run into situations where you would like to know the status of some objects or variables while the game is running. Is your frog jumping but behaving like it’s crouching? Or maybe you need to fine-tune your controls, watching your variables containing speed/velocity in action. […]