Lots of new updates today: Blood spatter, dependent on enemy size and on damage/destruction Camera zoom in and out for specific areas Improved AI system for enemy attacking and movement Enemy spawn, entry, and fun animations!
I’ve been adding a whole host of features to my twitchy little bullet hell game! Full controller support / mouse/keyboard support Enemy AI creeps around, aims, and fires Bullet animations Dodge, dash, animations New artwork!
I decided to start taking limited-color-palette to another extreme and limit myself to the 4 red and black colors of the Nintendo Virtual Boy. The idea is to make a fast-paced twin-stick shooter with the fast paced swarms of enemies from Robotron. But instead of futuristic evil robots, it’ll have a satanic style like Doom […]