Categories
gamemaker studio

Controlling Objects with Rhythm

In this tutorial I’m going to show you one way to control objects in GameMaker Studio with rhythm. This is if you would like actions or code to run along with the beats of music. Please note that this is not about measuring the inputs from the user, but about using a metronome controller to […]

Categories
gamemaker studio

How To: Debug Info Overlay in GMS

During the course of creating your game, you will inevitably run into situations where you would like to know the status of some objects or variables while the game is running. Is your frog jumping but behaving like it’s crouching? Or maybe you need to fine-tune your controls, watching your variables containing speed/velocity in action. […]